Savage Heroes Of Star City
Christopher "Chris" Taggert
Near Immortal Human
– PERSONAL INFO –
– ATTRIBUTES –
– DERIVED STATS –
Charisma: 1 (with the public)
Toughness: 14 (+4 armor)
– SKILLS –
Knowledge (History): d6
– WEAPONS –
|Stun Baton||d6 + d4 + 2|
– POWERS –
|POWER NAME||LEVEL||COST||DESCRIPTION||PP SPENT||SOURCE|
|Ageless (Very Old)||1||The hero isn’t affected by the aging process, or powers or effects that reference aging.
•Very Old (+1): The character is already quite old, increasing his life experiences so that he adds +2 to most Common Knowledge rolls. Additional points in skills are recommended but not required.
|2||SWSPC pg 20|
|Danger Sense||2||The character detects and senses danger. He gets a Notice roll to detect hidden dangers, and on a raise starts the first round of an ambush or surprise attack on Hold. (This is a superior version of the Danger Sense Edge and doesn’t stack with it.)||2||SWSPC pg 25|
|Gifted||2||The character ignores the –2 penalty when making unskilled rolls.||2||SWSPC pg 30|
|Immune to Poison/Disease||1||The character is completely immune to poison or disease. The power can be taken twice to resist both—including the poison and infection powers.||2||SWSPC pg 32|
|Regeneration||2||2/level||Whether through self-knitting flesh and blood or advanced technology, your character heals in an amazingly short amount of time.
At level 1, your character makes natural healing rolls every day. At level 2, he rolls every hour. At level 3, he rolls every 10 minutes. At level 4, he rolls every minute, and at level 5 (the maximum), he makes natural healing rolls every round.
•Recovery (+1): Your hero halves recovery time for Fatigue.
•Regrowth (+2): Your hero can recover even from serious traumatic damage. Treat all permanent injuries as temporary.
|7||SWSPC pg 39|
|Speak Language||1||Your hero can speak any language. If it’s one he’s never heard before, he becomes conversational in minutes and fluent in a few hours.
•Written Word (+1): He can read and write any language as well (after brief exposure for those without some sort of data or reference access).
|2||SWSPC pg 41|
|Toughness||3||1/level||+3 Toughness. The maximum Toughness bonus from this power is +10. Note that this is different from armor because it cannot be negated by Armor Piercing attacks.||3||SWSPC pg 46|
– EDGES & ADVANCES –
|Arcane Background [Super Powers]||This Edge replaces the version from Savage Worlds in a supers campaign and is a free Edge (on top of the usual free Edge for being human). It grants a number of Power Points equal to the Power Level of the campaign (see Campaign Power Levels, page 4).
No arcane skill is required. Super powers work “at will” and require no roll unless the specific power says otherwise. See page 17 for more information on activating and using powers.
|SWSPC pg 7|
|The Best There Is (Regeneration)||This hero has one very potent power. Her Power Limit with one power is half her maximum Power Points, rounded up. See page 4 for Power Limits.||SWSPC pg 7|
|5||+1 die type to Agility||SWCB pg 47|
|10||+1 die type to two skills||pg|
– HINDRANCES –
|Cautious (Minor)||SWCB pg 30|
|Enemy (Minor)||SWCB pg 31|
|Habit (Major)||SWCB pg 31|
|Vengeful (Major)||SWCB pg 33|